(en) UM JOGO DE CARTAS. AUTOPROMOÇÃO.

Ok, PLEASE read this:

In a considerable effort that took many days, I finally came up with a great idea. Maybe Vica is all about invention. Players can make changes to their games. There are many many individual modules, like ruleblocks. Players can implement or even modify these blocks. There might be Vicakits, with "items". These could have a distinctive name, like HiVicaKits. I don't know, I'm just illustrating. Like the game can be played differently depending on player's level. This kits could be composed of special chips, with items printed on them. At some point of the game, this items would come onto board. Like, some creatures may have the ability "Merchant Connections", that could give them the power to spend chips buying items. This need further work, and with "this" I don't mean only this item, but the whole game. I think the concept of chippitems is nice, though.

Another improvement is this:

Maybe cards will come with places well defined to put the chips over. This is more for symbolic and stylistic reasons. Anyway, these rounded spaces may be coloured the same color of the chip(s) intended to it. Then a thin line starting from the edge of those circles and coming down to the bottom of the card will have the explanations on the function of the chips placed over the circular space. There may be things like MAXIMUM NUMBER (of chips) or other things on this description.

Yet another improvement:

Maybe spells will be divided into 3 categories. This is not so complicated, cause <cards speak>, and it would be a twist for the game. (People would enjoy having to deal with that).

So far, the idea is:

3 kinds of spellcards:

- weak spell but good chip generation index.

- medium spell and low but low (and maybe "mixed") chip generation.

- strong spell and no chip generation.

Of course there may be many variations on all that. Chips are starting to look like a good thing (to have on the game) again, at least for me.

As a final blow, there might be some little games amidst Vica. Like, for example, for the feudal japan deck. Some cards would come with the ability Kioku Seyo! (it stands for Memorize!) Then, the ability caster would take a number of the cards on his deck and show to opponent, and them "shuffle" them on the table. Then opponent would have to find out where spoke card is, by only seeing the kanji on their bottom. Well, this could somehow damage the fluidness of the game, so still under review.

PS.:

Im still working, and coming with lots of good ideas. I hope all this won't pass unnoticed.

Cabeça de cu alada
Enviado por Cabeça de cu alada em 04/10/2010
Código do texto: T2536437
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